Pong Devlog
Pong » Devlog
My Pong Game (Damien B)
Features:
2 Player
- W/S
- ^/v arrows
AI
- Follows the Ball, quite rudimentarily.
- Has a slight dead-zone in its centre so as to not jitter too severely when the Ball is approaching.
- Will cease moving when the Ball is moving away from it.
Mechanics
- The Ball spawns moving in a random direction, with a slight dead-zone directly above and below the centre (to avoid spawning at extremely acute angles, causing the ball to take excessively long to reach a player).
- The angle of deflection off of the paddles is determined by the distance from its centre (i.e. the closer to the edge it hits, the more vertically it is deflected).
- The Ball gets faster the more it hits each paddle.
Design:
Navigation
- A Main Menu and a Game Over Menu.
- The 'Game Over Menu' - which appears after a Player reaches 10 points (stopping all play) - allows the return to the Main Menu, or the option to play again (offering either 1- or 2- Player).
Sound Design
- I made all of the sound effects in FL Studio.
- SFX Include:
- Ball Collisions with Paddles.
- Ball Collisions with Top and Bottom Walls
- Whenever a point is scored.
- When a Player wins.
- Background Track.
- SFX Include:
- A friend and I made the Background Track a couple years ago for '8-bit'-ish games just like this, so it was a good opportunity to use it.
Art
- I made all of the sprites in Paint.Net.
- Font of text and numbers: 'Metal Lord' - retrieved from 'In-Unity' tutorials 3-5, KIT109, UTAS, 2023.
- The Ball's highlight/shadow changes direction roughly in relation to the direction the Ball is moving (to the extents of top left, top right, bottom left, bottom right).
Files
Build.zip Play in browser
Mar 12, 2023
Leave a comment
Log in with itch.io to leave a comment.